Gunter Kensley, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long chestnut hair is drawn into a two foot long braid. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful brothel owner made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Rich, Mentor. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Zircon (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Emeny Marlee, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She wears black leather gloves, a black jacket, and tight pants. She has a hunchback. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her eyes are brown and she is always smoking a pipe.
Personality: Emeny is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. As long as the job gets done she does not care how it got done.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. In her 12th year, her parents were killed by a gnolls raid, leaving Emeny alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it.
Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Layabout
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp.
Kyle Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and has the majority of his body covered in plate. His blonde hair is greasy and uncared for. He has green eyes and a pastel hat with a black feather.
Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Architect in town.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 4000 sp. Rich purple corundum (400 gp).
Bernard Wharton, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He has a penchant for wearing a ring with an oversized opal on his right hand. He has styled his brown hair well, parting it to the right. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He has set out to sabotage the competition.
Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor
Flaws: Antagonistic. Bonds: Rich, Adventurer, Military, Job. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


