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NPC Generator

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Advanced [show]


Odo Dayton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a white costume with the symbols of the sun god on his torso. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a mountains tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: To be a Architect again; and wants to open a new tavern

Flaws: Ugly, Disease, Hedonist. Bonds: Nature, Job. Occupation: Ruler

Voice: Speaks with back of mouth

Attributes [hide]

Odo Dayton, Male Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Violet garnet (1300 gp). Black pearl (1300 gp). Jasper (80 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Springfield, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. With bright auburn hair and a scraggly beard. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Bonds: Attractive, Adventurer, Criminal record, Family. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Theobald Springfield, Male Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 8 (-1)16 (+3)
Skills Insight +2, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs


John Dumph, Male Human [Permalink]

Personal [hide]

Description: This malnourished man sports white clothing, slightly heavier than average wear. He has moderate length golden hair. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: John lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: Doesn't want to be a Armorer and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Artistic. Bonds: Poor, Attractive, Job, Family. Occupation: Armorer

Voice: Stutters

Attributes [hide]

John Dumph, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)14 (+2) 12 (+1)10 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His black hair is cut short. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His job bores him to no end. He has decided to make it more interesting.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Bookbinder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has passion for adventuring and risk

Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record, Nature. Occupation: Bookbinder

Voice: Russian accent

Attributes [hide]

Hugh Tattersall, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)12 (+1) 18 (+4)10 (+0)
Skills Athletics +6, Survival +7
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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