Anne Kinsley, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is renowned for her bright yellow dresses and hats. Her black hair is matted, messy, and big. Her eyes are a pleasant gray.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She always tries to repair and not replace. It was this mentality that drove her into the Doctor business.
History: She was born in the north. Her father was a mechanic, and taught her how to fix just about anything. Days after completing her studies, news broke out that her hometown was attacked by drow. Anne was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she wants revenge against drow
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Immigrant, Enemies, Criminal record. Occupation: Doctor
Voice: Eastern European accent
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp.
Anselm Clare, Male Human [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times, and he perpetually has his sickle ready. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.
Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. He invites people to come help in his community garden.
History: He was born in the north, but his parents moved at a very young age to the west. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Philantrophist. Bonds: Immigrant. Occupation: Sage
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Banded agate (7 gp). Iolite (70 gp). 1 Superior lock. 1 Disguise kit.
Rolf Conway, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a slight overbite and is overall scrawny. He has a very tight haircut. He wears large thick round spectacles.
Personality: He never swears and excessively uses polite adverbs when speaking. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Rolf was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.
Motivation: He has money and likes to spend it; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Ugly. Bonds: In love, Military, Rich. Occupation: Ruler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Mary Snowdon, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she does not wear sleeves and tends to eschew shirts when she can avoid it. Sporting a brown mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She dislikes all the random violence that takes place in the north. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of northern immigrants she idolized her father. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A deep hatred of dire rats; and several ex partners dislike her way of doing things and want revenge
Ideals: Pacifist. Flaws: Racist. Bonds: Enemies, Immigrant. Occupation: Crown-heir
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 54 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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