Agatha Trowbridge, Female Human [Permalink]
Personal [hide]
Description: She wears a tight fitting brown shirt and pants. She is physically well-built. She has done her best to style her golden hair to look like a famous performer. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the north, but her parents moved at a very young age to the east. Her childhood dream was to be a Masseuse, but she was a colossal failure. She now owns her own business.
Motivation: She's looking for her big break; and she is unsatisfied with her job
Flaws: Impulsive. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Roofer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Black pearl (1000 gp). Chrysoprase (20 gp). 1 Minor magic item.
Diggory Ryland, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a long golden beard with little hanging trinkets. His eyes are blue and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.
History: Born in the north to a Navigator, Diggory learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mason. He hasn't told them the truth, but wants to settle down with them.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Job. Occupation: Navigator
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 9 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 5 (-3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item.
Theodoric Nash, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His hazel eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done he does not care how it got done.
History: Theodoric was born in the south. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently he has begun working with bootleggers and crooks.
Motivation: Revenge; and he uses money and sex appeal to get what he needs
Ideals: Persistence, Professionalism. Bonds: Attractive, Rich, Criminal record, Enemies. Occupation: Mayor
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Margery Acton, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Locksmith. She has moderate length brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Locksmith work with an outfit from a few towns over. Locksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. Being a Locksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Artistic. Flaws: Antagonistic. Bonds: Criminal record, Job, Debt. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp.
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