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NPC Generator

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Advanced [show]


Jocelyn Darlington, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and brown handkerchief worn on his left side. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a top hat to hide his balding. His ears are large.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Jocelyn lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and meet up once more with his childhood friend

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Religious, Family, Adventurer. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Jocelyn Darlington, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)17 (+3) 9 (-1)12 (+1)
Skills Acrobatics +3, Arcana +6
Senses Passive Perception 9
Languages Common, Goblin, Gnoll, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Alice Prescott, Female Human [Permalink]

Personal [hide]

Description: She wears baggy red pantaloons and a violet scarf. Her red hair is heavily combed to the left. Her violet eyes are passionate and lively.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Alice took refuge in the ruined castle and found the beat up scimitar and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Fighting. Flaws: Selfish, Antagonistic. Bonds: Nature, Adventurer. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Alice Prescott, Female Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)11 (+0) 9 (-1)10 (+0)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Freshwater pearl (15 gp). Onyx (40 gp). Violet garnet (400 gp). 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Ermina Walcott, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has white hair. This blue eyed southerner is not easily forgotten.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is lazy and tries to find solutions quickly.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Antagonistic, Lazy. Bonds: Attractive. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ermina Walcott, Female Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Brown-green garnet (70 gp). Sard (20 gp).


Social Check DCs


Ernest Adley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is chestnut. His hazel eyes dart from person to person.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has worked as a Armorer like his father before him.

Motivation: To be a Dyer again; and he's repulsed by the pc

Flaws: Fearful, Antagonistic. Bonds: Immigrant, Criminal record, Rich, Job. Occupation: Armorer

Voice: Booming voice

Attributes [hide]

Ernest Adley, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp.


Social Check DCs

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