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NPC Generator

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Advanced [show]


Arnold Morton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is short and white. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the north. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Addict, Antagonistic, Shy. Bonds: Poor. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Arnold Morton, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)14 (+2) 8 (-1)10 (+0)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 9
Languages Common, Sylvan, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Patrick Hamilton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his black hair down. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful wizard made him what he is. Like his mother and his sister before him, after school he went straight into learning to become a Cartwright. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Several ex partners dislike his way of doing things and want revenge; and obtaining odd cultural human artifacts is his passion

Flaws: Shy. Bonds: Rich, Adventurer, Mentor, Job, Enemies. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Patrick Hamilton, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)14 (+2) 12 (+1)17 (+3)
Skills Athletics +6, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. Fiery yellow corundum (1500 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avice Rodney, Female Human [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a cross on it. Her golden hair is cut short with large spiked bangs in the front. Her eyes are amber and beady.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Avice would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born to a poor family in the city she treasured whatever gifts she got. When Avice reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Military, Poor. Occupation: Merchant

Voice: Sleepy voice

Attributes [hide]

Avice Rodney, Female Human Paladin 5
Medium (4'8") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)5 (-3) 9 (-1)7 (-2)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20 pp.


Social Check DCs


Bertram Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and sports grey clothing, slightly heavier than average wear. With a patchy brown beard and wild brown hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Spice Merchant father left him crippled. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a butcher and was forced into it by his family

Flaws: Depressed, Disease. Bonds: Attractive, Family, Religious. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Bertram Coombs, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)10 (+0) 9 (-1)10 (+0)
Skills Arcana +3, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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