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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Millicent Darby, Female Human [Permalink]

Personal [hide]

Description: She wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her skin is fair and her fingers are delicate and long. Her hair is white, silky, and of moderate length. She wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Millicent embodies much of what other species detest in the Humans. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Millicent was born with her mother's beautiful face. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She uses money and sex appeal to get what she needs; and she's repulsed by the pc

Ideals: Extrovert. Flaws: Antagonistic, Disease. Bonds: Rich, Attractive. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Millicent Darby, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp.


Social Check DCs


Heather Marleigh, Female Human [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. Her hair is silver and very short. She has a dull look in her hazel eyes.

Personality: A skeptical and narcissistic woman, Heather's first love is herself. Her second love is also herself. She is used to getting what she wants. In part because she is a meticulous planner.

History: Heather was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heather fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Impeccable, Professionalism. Bonds: Attractive, Poor, Religious. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Heather Marleigh, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)9 (-1) 12 (+1)15 (+2)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Emeny Weld, Female Human [Permalink]

Personal [hide]

Description: An older woman who dresses like a well dressed Navigator does, she is not a threatening figure. Her head has been shaved. Her blue eyes peer out from beneath her deerstalker yellow hat.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is lazy and tries to find solutions quickly.

History: She is the product a well kept family trust fund and as such has never really known need. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Job, Rich. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Emeny Weld, Female Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)13 (+1) 13 (+1)8 (-1)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs


Thomas Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his red hair up in a very large beehive style do. This gray eyed westerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small plains village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He's also a talented Weaver, but doesn't like to broadcast it.

Motivation: A deep hatred of orcs; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Rich, Enemies, Nature, Job. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Thomas Gyula, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs

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