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NPC Generator

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Advanced [show]


Mary Payton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who likes to wear darkened spectacles and heavy clothing, no matter the weather. Her chestnut hair is cut jaggedly and amateurishly. Her eyes are likewise amber.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. The war was a terrible time for her, and Mary does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born in the west to a Engraver, Mary learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mary took refuge in the ruined castle and found the beat up sickle and armor she uses now. She ran away from her former home and has been making her living as a Engraver for the past few years.

Motivation: Sabotage a competitor.

Flaws: Shy, Depressed. Bonds: Military, Job, Nature. Occupation: Engraver

Voice: Raspy

Attributes [hide]

Mary Payton, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Susannah Clare, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is cut close to her head. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Susannah is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born at the edge of vast forest. There was a wharf not far from home where she often wandered off to fish. She has since lost track of the people in her past.

Motivation: A deep hatred of gnolls; and marry her sister to traveling adventurers

Bonds: Family, Nature, Enemies. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

Susannah Clare, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)16 (+3) 15 (+2)18 (+4)
Skills Insight +5, Performance +7
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Rohesia Heiser, Female Human [Permalink]

Personal [hide]

Description: She wears just a blue suit. Her auburn hair is cut short with large spiked bangs in the front. She has several tiny emerald earrings on each ear.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She is the product a well kept family trust fund and as such has never really known need. She went to a religious school and was inspired by the priests there in charitable deeds. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.

Motivation: A deep hatred of illithids; and many illithids want her driven away

Flaws: Forgetful. Bonds: Rich, Enemies, Religious. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Rohesia Heiser, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)13 (+1) 17 (+3)9 (-1)
Skills Acrobatics +6, Deception +2
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp.


Social Check DCs


Trym Morley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black tunic with green highlights, and long blue pants that bunch up around his shoes. His hair is chestnut and very short. He has a tattooed face.

Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. He is obsessed with his god.

History: Born in the east to a Performer, Trym learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Bonds: Religious, Job, Adventurer. Occupation: Performer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Morley, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 11 (+0)9 (-1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Alexandrite (200 gp).


Social Check DCs

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