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NPC Generator

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Advanced [show]


Rosamund Conway, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many grey ritualistic tattoos. She likes to wear blue tank tops with grey skirt. Her hair is long and golden with streaks of blonde, and is pulled back with small blue clips. She has gleaming, smiling amber eyes.

Personality: Prone to second guessing herself, she comes off as nervous. She is skeptical of what others tell her and is slow to trust.

History: When she was but 5 years old her parents immigrated from the east. Over the years she perfected her riding and shooting skills. She left for the east, certain she would find work there.

Motivation: Wants to raise her children well; and marry her brother to traveling adventurers

Flaws: Shy. Bonds: Immigrant, Nature, Family. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Rosamund Conway, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 8 (-1)15 (+2)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp.


Social Check DCs


Eloise Fulton, Female Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she prefers to wear tan clothing when she does not wear armor. She has no hair. Her brown eyes have a joyful gleam in them most of the time.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born a particularly ugly child, much to the horror of her parents. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels the way she acts is they only way to get by in the world; and she'd like to take her coworkers down a peg

Ideals: Impeccable. Flaws: Ugly. Bonds: Guardian, Mentor, Job. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Eloise Fulton, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)16 (+3) 15 (+2)8 (-1)
Skills Athletics +3, Deception +2
Senses Passive Perception 12
Languages Common, Ignan, Undercommon, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Amber (150 gp). Violet garnet (400 gp). Violet garnet (400 gp). Jade (150 gp).


Social Check DCs


Bertram Harlow, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy silver hair. His eyes are a pleasant blue.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Carter, who enjoyed hunting, Bertram was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up dagger and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs

Flaws: Sensitive. Bonds: Poor, Religious, Nature, Enemies. Occupation: Layabout

Voice: American accent

Attributes [hide]

Bertram Harlow, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)13 (+1) 8 (-1)17 (+3)
Skills Nature +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Sarah Badger, Female Human [Permalink]

Personal [hide]

Description: She wears a blue shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She is physically well-built. Her moppish golden hair is in a traditional bowl cut. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is very quiet and rarely speaks above a whisper. She is afraid of women and trembles around them

History: The child of a Soapmaker, who enjoyed hunting, Sarah was taken on many hunting expeditions. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She got away from her former life and has fallen to alcoholism.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Flaws: Addict, Shy, Fearful. Bonds: Nature, Adventurer. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Sarah Badger, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)5 (-3) 11 (+0)11 (+0)
Skills Intimidation +3, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Brown-green garnet (130 gp).


Social Check DCs

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