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NPC Generator

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Advanced [show]


Heather Churchill, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her red hair is wavy and long. She has a tattooed face.

Personality: Always inclined to offer people food she seems plenty friendly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Heather is combative with any and all who dare try her patience in the slightest.

History: Heather was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Glassblower hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist, Justice. Bonds: Poor. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Heather Churchill, Female Human Paladin 5
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 16 (+3)10 (+0)
Skills Arcana +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Aquan, Gnoll, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Emerald (1400 gp). Blue quartz (15 gp). Fire opal (1400 gp). Rock crystal (20 gp). 1 Minor magic item.


Social Check DCs


William Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is renowned for his bright violet suits and hats. His red hair, when down, is lengthy. He has a dull look in his hazel eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: William hails from a village terrorized by goblins. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Nothing but the best is good enough for him; and he wants revenge against goblins

Ideals: Impeccable, Fighting, Entrepeneur. Bonds: Poor, Nature, Enemies. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

William Yeardley, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 4 (-3)15 (+2) 14 (+2)16 (+3)
Skills Investigation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Mary Bentham, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her white hair is well kept. She has several tiny opal earrings on each ear.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She receives visions of the future at random moments

History: She got into the Slave Trader business at a young age. She helped her father out around the business and became quite the natural. She tends to her Slave Trader job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Slave Trader

Voice: Loud with bravado

Attributes [hide]

Mary Bentham, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)14 (+2) 8 (-1)14 (+2)
Skills History +5, Nature +5
Senses Passive Perception 9
Languages Common, Giant, Terran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Oriel Prescott, Female Human [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears green trousers with tan and violet striped suspenders. She wears various colorful collared shirts. She wears her white hair down. Her eyes are a pleasant green.

Personality: She will rave to anyone who will listen. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born in a small village she learned the ways of the warrior from her father. When money was particularly tight she was walking through alleys when she overheard a Healer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently the stress of being a Healer has made it difficult for her to sleep.

Motivation: She is not mentally stable, and does not behave rationally; and to prove her worth to the world

Ideals: Fighting. Flaws: Ugly, Insane, Impulsive. Bonds: Poor. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Oriel Prescott, Female Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Athletics +2, Performance +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: A roughly beaten golden orb (30 gp). An abacus with copper, silver and gold markers (30 gp).


Social Check DCs

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