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NPC Generator

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Advanced [show]


Thomas Merton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His hair is brown, silky, and of moderate length. He has gleaming, smiling hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also is a firm believer in the manly ideal.

History: The child of western immigrants he idolized his father. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Flaws: Impulsive. Bonds: Poor, Attractive, Nature, Immigrant, Family. Occupation: Animal Trainer

Voice: Scottish accent

Attributes [hide]

Thomas Merton, Male Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)14 (+2) 11 (+0)10 (+0)
Skills Deception +3, History +5
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tight fitting brown shirt and pants. He has styled his silver hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his mother. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Professionalism, Fighting. Bonds: Rich, Nature, Job. Occupation: Farmer

Voice: Posh accent

Attributes [hide]

John Sydney, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Sardonyx (80 gp). Tourmaline (160 gp). Rhodochrosite (10 gp). Obsidian (10 gp).


Social Check DCs


Elizabeth Rodney, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is well dressed, constantly wearing a grey suit, black shirt, and white tie. Her broad hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: From birth she was tutored by a cruel and relentless mentor. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with her brother; and regain custody of her son

Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Healer

Voice: Sensual and smooth

Attributes [hide]

Elizabeth Rodney, Female Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)16 (+3) 10 (+0)14 (+2)
Skills History +6
Senses Passive Perception 10
Languages Common, Druidic, Giant, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Harlow, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy silver hair. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Patrick will drive conversation. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a Cook, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: He is wracked by social anxiety; and to get a good night's sleep

Ideals: Extrovert. Flaws: Insomniac, Fearful. Bonds: Attractive, Poor. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Patrick Harlow, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 17 (+3)12 (+1)
Skills Persuasion +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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