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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Beatrice Halsey, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a simple black robe with tan stripes complete with hood. She has dyed her greying silver hair a little too much giving a sharp silver color. Her otherwise smooth face is marked with small tiny scars.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is afraid of women and trembles around them

History: Beatrice was raised in a hard working conservative environment. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has achieved small success as a Healer.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Enemies, Job. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

Beatrice Halsey, Female Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)17 (+3) 13 (+1)11 (+0)
Skills Athletics +4, Performance +3
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp.


Social Check DCs


Heward Kenley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. His white hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.

History: Born in the south his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. During his travels, Heward and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Heward discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Heward fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted, Athletic. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Heward Kenley, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 15 (+2)18 (+4)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Nicholas Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple tan line shooting up and back down. He sports a flattop hair cut. His green eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Flattery will make him almost putty in your hands.

History: Born in the west to a Carter, Nicholas learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: He is unsatisfied with his job.

Flaws: Sensitive, Selfish. Bonds: Job, Immigrant. Occupation: Carter

Voice: Farmer accent

Attributes [hide]

Nicholas Merton, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Insight +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Star ruby (400 gp).


Social Check DCs


Gerald Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of the four houses of cards around his neck, and a hammer on his belt. His blonde hair is thinning but still full. His eyes are likewise gray. His teeth are white and perfect.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Disciplined, Entrepeneur. Bonds: Attractive, Religious. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Gerald Rodney, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 16 (+3)5 (-3)
Skills Acrobatics +4, Intimidation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Eye agate (15 gp). Zircon (40 gp). Emerald (1000 gp). White pearl (140 gp). 1 Minor magic item.


Social Check DCs

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