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NPC Generator

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Advanced [show]


Beatrice Ansley, Female Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she likes to wear ponchos typically of a light brown in addition to tight pants. She sports a flattop hair cut. Her ears are large.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When she was but 4 years old her parents immigrated from the north. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.

Motivation: To protect her home; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Immigrant, Criminal record, Guardian. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Beatrice Ansley, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 17 (+3)10 (+0) 15 (+2)16 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp).


Social Check DCs


Vicky Kenley, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a violet vest and prefers white and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her silver hair is knotted and matted. She wears large thick round spectacles.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Sold as a small child to a slaver, Vicky was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Mentor, Religious. Occupation: Bookbinder

Voice: Sore throat, cough

Attributes [hide]

Vicky Kenley, Female Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 6 (-2)15 (+2) 13 (+1)16 (+3)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Henry Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a blue low-cut shirt, and a small hat upon his head. His red hair is kept up in a ponytail inside a small hat. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He can't help but pocket interesting objects he comes across

History: Born in the west to a Marshal, Henry learned a great deal about his mother's area of expertise. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Bonds: Criminal record, Job, Military. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Henry Wilberforce, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 16 (+3)14 (+2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Ignan, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Maynild Birkenhead, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She sports yellow clothing, slightly heavier than average wear. She has done her best to style her golden hair to look like a famous performer. Her amber eyes dart from person to person to random spaces in the air.

Personality: She can speak with the recently deceased. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born the only child of a wealthy merchant. After coming to the age of reason, Maynild took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep.

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Immigrant. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Maynild Birkenhead, Female Human Paladin 5
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)14 (+2) 18 (+4)12 (+1)
Skills Insight +7, Performance +4
Senses Passive Perception 14
Languages Common, Giant, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 30000 cp. Blue sapphire (400 gp).


Social Check DCs

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