Roger Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Glassblower does. He carries with him a set of glaives, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His golden hair is greasy and uncared for. His thin eyebrows rest above his beady hazel eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done he does not care how it got done.
History: Born in the north to a Glassblower, Roger learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: To be a Crown-heir again; and further expansion of business
Ideals: Fighting, Justice, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Glassblower
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp.
Sybil Morton, Female Human [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a red and white handkerchief worn on her right side. She wears a deerstalker hat to cover her moderate length black hair. She wears large thick round spectacles.
Personality: She can speak with the recently deceased. Sybil is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born in the west her family was never financially stable. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Map Maker job now, and dutifully fulfills any obligations she has.
Motivation: Her spouse's relatives view her with great suspicion; and to prove her worth to the world
Ideals: Gifted. Flaws: Impulsive. Bonds: Family, Poor, Job. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 6 (-2) | 10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Draconic, Orc
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp. Freshwater pearl (7 gp). Amethyst (70 gp). Rock crystal (20 gp). Rock crystal (20 gp).
Beatrice Braxton, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a brown collared shirt and green skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She wears a colorful flower in her white hair. Her fierce gray eyes like to dwell on things.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She plays an instrument quite well.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. When money was particularly tight she was walking through alleys when she overheard a Unemployed hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love; and she's repulsed by the pc
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Unemployed
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 700 gp.
Alexandre Walcott, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear flannel, and is pretty ugly. His moppish blonde hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Alexandre hails from a village terrorized by dire rats. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Several ex partners dislike his way of doing things and want revenge; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Impulsive. Bonds: Has a crush, Adventurer, Enemies. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 3000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


