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NPC Generator

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Advanced [show]


Richard Harlow, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is long and unkept. His eyes, though not visible through his cowl, are gray.

Personality: He is mildly Human supremacist, though he does not identify as such. He is able to make almost anything out of random pieces of junk.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Rich, Immigrant, Military. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Richard Harlow, Male Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)14 (+2) 7 (-2)15 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 8
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Silver chalice with lapis lazuli gems (40 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Sapphire pendant on gold chain (1000 gp).


Social Check DCs


Agnes Clapham, Female Human [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She is physically well-built. Her hair is cut close to her head. Her gray unseeing eyes seem to look past you.

Personality: She is calm most of the time but flees social interaction. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Agnes lived on a farm with her mother, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Agnes has worked very hard to control her curse. She has since lost track of the people in her past.

Motivation: To unite with her sister; and doesn't want to be a dyer and was forced into it by her family

Ideals: Philantrophist. Flaws: Disease, Shy. Bonds: Family. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Agnes Clapham, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Star rose quartz (20 gp).


Social Check DCs


Jane Blakeley, Female Human [Permalink]

Personal [hide]

Description: She wears a green vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her green boots flare out at the collars. She is portly but not overly obese. Her red hair is long and unkept. Her eyes, though not visible through her cowl, are green.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born in a small forest village. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions.

Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Religious. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Jane Blakeley, Female Human Paladin 5
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)12 (+1) 15 (+2)11 (+0)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His chestnut hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He acts crazy and hedonistic. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their daughter. He worked as a Tanner, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Flaws: Hedonist, Disease, Insomniac. Bonds: Family. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Anselm Marley, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)17 (+3) 14 (+2)17 (+3)
Skills Animal Handling +5, Religion +6
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 pp. Silver pearl (60 gp). Banded agate (13 gp). Deep blue spinel (1400 gp). Onyx (30 gp).


Social Check DCs

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