Gerard Springfield, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is generally well dressed albeit a few years behind the times. His tied-back hair is golden. He is very pretty but has cold, dead eyes.
Personality: He is very quiet and rarely speaks above a whisper. He has a small toy that he constantly fidgets with.
History: Gerard hails from a village terrorized by goblins. Cursed with a spirit at a very young age, Gerard has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Revenge; and someone believes him a fraud
Flaws: Shy, Addict, Disease. Bonds: Attractive, Enemies. Occupation: Sage
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Adelaide Cumberbatch, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a black collared shirt and pastel skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She sports white long hair. She has a tattooed face.
Personality: She is happy with her job as a Banker. She turns her eye from what people do, preferring to live and let live. She is a great chef.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently the stress of being a Banker has made it difficult for her to sleep.
Motivation: She's attracted to the PC; and she wants to get laid
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Military, Has a crush. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Just what you see.
Sarah Ansley, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her long brown hair is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She uses divination through singing.
History: She is a Lycanthrope in disguise. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To reunite with her old friends; and obtaining odd cultural human artifacts is her passion
Ideals: Athletic, Gifted. Bonds: Adventurer, Job, Family. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolf Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt. He carries a battered kukri and tarnished dagger as well. He has silver hair. His blue eyes peer out from beneath his small white hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Rolf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the south his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life.
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Military, Poor. Occupation: Interpreter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 11 (+0) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 4000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


