Hunter Breeden, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. He wears his auburn hair up in a very large beehive style do. His fierce hazel eyes like to dwell on things.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He cannot resist a sob story and will often dote over anyone who has one.
History: Hunter was born with his mother's beautiful face. A gifted student he started as a Bricklayer, but he got bored and became a Sage. He has never given up on his singing dream.
Motivation: Wants to raise his children well; and he is greedy
Ideals: Philantrophist, Artistic. Bonds: Rich, Attractive, Job, Family. Occupation: Sage
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Deep blue spinel (1200 gp). Tourmaline (90 gp). Blue star sapphire (1000 gp). 1 Minor magic item.
Hubert Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in earthy colors with a blue and tan handkerchief worn on his right side. His feathered hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a detective and was forced into it by his family
Ideals: Optimist. Flaws: Ugly, Impulsive, Disease. Bonds: Adventurer, Family. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp.
Kyle Yorke, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his warhammer. He wears a colorful flower in his white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with his god.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined. Bonds: Attractive, Religious, Military. Occupation: Fisher
Voice: French accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Katherine Altham, Female Human [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light blue in addition to tight pants. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her long white hair kept up in a rat tail. Her eyes are hazel.
Personality: She is a Knight first and foremost. She believes firmly that knowledge should be universal. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She served in the navy to pay for her family's outstanding loans. She was an apprentice working in her mother's forge. She's also a talented Brewer, but doesn't like to broadcast it.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and sabotage a competitor
Flaws: Insane. Bonds: Job, Criminal record, Military. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
