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NPC Generator

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Advanced [show]


Sarah Kenley, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair is cut short. Her eyes are gray.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sarah was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Sarah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's looking for her big break; and wants to work out more often

Ideals: Fighting, Athletic, Logical. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Sarah Kenley, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)16 (+3) 11 (+0)12 (+1)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Azurite (16 gp). Aquamarine (300 gp). Malachite (16 gp).


Social Check DCs


Alice Copeland, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears brown trousers with black and brown striped suspenders. She wears various colorful collared shirts. Her Stetson hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.

Personality: While she acts the brute, she is far gentler than she would appear. She is an amazing painter.

History: Alice was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alice fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She desires power and/or immortality.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Alice Copeland, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)9 (-1) 9 (-1)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Jet (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Gracey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His hair, while still mostly chestnut, has prominent grey streaks. His amber eyes peer out from beneath his top grey hat.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the west, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Optimist, Justice, Impeccable. Bonds: Immigrant. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Bertram Gracey, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadwisa Heiser, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair, while still mostly black, has prominent grey streaks. Her hazel eyes are passionate and lively.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is able to make almost anything out of random pieces of junk.

History: When she was but 3 years old her parents immigrated from the east. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend.

Ideals: Fighting, Gifted. Bonds: Adventurer, Immigrant, Debt. Occupation: Hunter

Voice: Smoker's lung

Attributes [hide]

Hadwisa Heiser, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 17 (+3)11 (+0)
Skills Nature +5, Performance +3
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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