Margery Cooper, Female Human [Permalink]
Personal [hide]
Description: She has a large white mantle and cape that has been intricately interwoven into her brown robe. She has slicked back chestnut hair. This green eyed northerner is not easily forgotten.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Flaws: Sensitive. Bonds: Has a crush, Adventurer, Religious, Family. Occupation: Server
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. Rock crystal (70 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item.
Trym Upton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his chestnut hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Trym was born on a far southern mountains where he grew up under the tutelage of his father, an expert Glassblower. He has drifted from career to career and currently works as a Glassblower.
Motivation: Sabotage a competitor; and expand his business
Flaws: Disease. Bonds: Poor, Job, Religious, Immigrant. Occupation: Glassblower
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Alexandrite (1100 gp). Moss agate (6 gp).
Oriel Royston, Female Human [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her skin is fair and her fingers are delicate and long. Her long blonde hair is drawn into a two foot long braid. She has gray eyes and a brown hat with a black feather.
Personality: She has a massive crush on the younger sibling of the Brewer who has hired her part-time. She does not believe in violence as a means to an end. She is a dedicated Brewer but believes her peers are too gung-ho.
History: Oriel was born the youngest of three triplets. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.
Motivation: She is not mentally stable, and does not behave rationally; and meet up once more with her childhood friend
Ideals: Pacifist. Flaws: Insane. Bonds: Has a crush, Family, Adventurer. Occupation: Brewer
Voice: Sleepy voice
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Star rose quartz (20 gp). Moss agate (9 gp).
Solomon Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and black, and wears rings and necklaces with large, colorful gems. His hair is red and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His tongue was cut out and he uses sign language. The war was a terrible time for him, and Solomon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Cursed with a spirit at a very young age, Solomon has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Ideals: Artistic. Flaws: Disease, Depressed. Bonds: Rich, Military, Religious. Occupation: Jeweler
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 55 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 16 (+3) | 5 (-3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
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