Avelina Wellington, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a long golden ponytail with little hanging trinkets. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born into a rich family. She was an apprentice working in her mother's forge. She now mingles about in high society.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Rich, Job. Occupation: Bellfounder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 7 (-2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Adelaide Compton, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She keeps her long chestnut hair kept up in a rat tail. Her eyes are hazel and beady.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She believes the world needs to unite to get rid of gnolls once and for all.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 13th year, her parents were killed by a gnolls raid, leaving Adelaide alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of gnolls; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Unemployed
Voice: Low and grunting
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Sarah Tenley, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a simple burlap shirt and baggy pants. She conceals her trident with her veritable burlap sack of a shirt. She wears her auburn hair up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was raised in a forest tribe. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently she has begun working with bootleggers and crooks.
Motivation: She has decided she is irredeemable.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Criminal record, Nature. Occupation: Server
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Sarah Cumberbatch, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a red vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her red boots flare out at the collars. She has dyed her greying red hair a little too much giving a sharp red color. She has green eyes and a red hat with a blue feather.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She invites people to come help in her community garden.
History: Sarah was born with her mother's beautiful face. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She used her abilities to travel the world and help people.
Motivation: Wants to work out more often; and she doesn't get along with people that don't share her tastes
Ideals: Philantrophist. Flaws: Cynical. Bonds: Attractive, Immigrant. Occupation: Tanner
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Black opal (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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