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NPC Generator

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Tim Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a black scarf, and carries greataxes. His long white hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tim took refuge in the old dungeon and found the beat up greataxe and armor he uses now. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Insomniac, Mundane, Antagonistic. Bonds: Nature. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Tim Gladstone, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)10 (+0) 13 (+1)6 (-2)
Skills Acrobatics +5, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp.


Social Check DCs


Oriel Bing, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. She wears a feathered hat to cover her moderate length brown hair. Her eyes are amber and catlike.

Personality: Confrontational and typically high on some drug or another. She is a bit of a xeno-phobe, disliking non-Humans.

History: She was born in the east. Oriel abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Meet up once more with her childhood friend.

Flaws: Ugly, Addict, Racist. Bonds: Immigrant, Adventurer. Occupation: Detective

Voice: Australian accent

Attributes [hide]

Oriel Bing, Female Human Paladin 5
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Moss agate (6 gp). Malachite (6 gp). Golden yellow topaz (400 gp). Carnelian (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Upton, Female Human [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her moppish golden hair is in a traditional bowl cut. Her eyes are gray.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Herleva was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Through the years after Herleva was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Herleva's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Opinionated, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Herleva Upton, Female Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 10 (+0)12 (+1) 17 (+3)15 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp.


Social Check DCs


Balimaar Blakeley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his red hair well, parting it to the right. His violet unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up scythe and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Justice, Fighting. Flaws: Disease, Depressed. Bonds: Nature. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Balimaar Blakeley, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)12 (+1) 11 (+0)6 (-2)
Skills Athletics +2, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Banded mail. 1 Full Plate. 1 Full Plate.


Social Check DCs

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