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NPC Generator

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Advanced [show]


Giselle Denholm, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is long and black with streaks of silver, and is pulled back with small black clips. Her gray eyes lackadaisically let the world flow into them.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spy arts, while her father instructed her in etiquette, music and courtly manner. Her parents enrolled her in a Paladin school at a young age so that she could practice her divine talents. After months of barely getting by, Giselle managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Gifted. Flaws: Cynical. Bonds: Adventurer, Rich, Criminal record. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Giselle Denholm, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)17 (+3) 7 (-2)12 (+1)
Skills History +6, Persuasion +4
Senses Passive Perception 8
Languages Common, Halfling, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40000 cp.


Social Check DCs


Elysande Chatham, Female Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears a grey shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. With wild chestnut hair. She is very pretty but has cold, dead eyes.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: The child of southern immigrants she idolized her father. She helped her father out around the business and became quite the natural. By chance she met her brother recently and the two have been together since.

Motivation: An old rival family wants her found; and wants to open a new tavern

Bonds: Attractive, Enemies, Family, Immigrant, Job. Occupation: Engraver

Voice: Dark and ominous

Attributes [hide]

Elysande Chatham, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 16 (+3)14 (+2)
Skills Athletics +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 1 Full Plate. 1 Full Plate.


Social Check DCs


Yvonne Westcott, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She wears brown trousers with green and tan striped suspenders. She wears various colorful collared shirts. She has a hunchback. Her black hair is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Days after completing her studies, news broke out that her hometown was attacked by goblins. Yvonne was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Someone believes her a fraud.

Ideals: Entrepeneur. Flaws: Ugly, Emotional. Bonds: Religious, Enemies. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Yvonne Westcott, Female Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 14
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 7 (-2)15 (+2) 10 (+0)12 (+1)
Skills Arcana +5, Insight +3
Senses Passive Perception 10
Languages Common, Ignan, Infernal
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 cp.


Social Check DCs


Manfred Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Manfred took refuge in the large cave and found the beat up bow and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush.

Ideals: Joker. Flaws: Racist. Bonds: Nature, Has a crush. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Manfred Winterbourne, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)9 (-1) 9 (-1)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Alexandrite (200 gp).


Social Check DCs

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