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NPC Generator

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Advanced [show]


Aline Ramsay, Female Human [Permalink]

Personal [hide]

Description: She wears tattered old clothes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. She sports blonde long hair. Her thin eyebrows rest above her beady green eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born to a pair of adventurers, Aline grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aline took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Flaws: Ugly, Antagonistic, Shy. Bonds: Adventurer, Nature. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Aline Ramsay, Female Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Freshwater pearl (5 gp).


Social Check DCs


Matilda Barlow, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She tends to wear a large blue jacket. Her feathered hat is riddled with cuts and holes. She wears an eyepatch.

Personality: She snorts whenever she laughs or is feeling confident. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born in the west, but her parents moved at a very young age to the south. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now travels the world, in search of power and loot.

Motivation: She'd like to take her coworkers down a peg; and she has decided she is irredeemable

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Immigrant, Criminal record, Job. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Matilda Barlow, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)12 (+1) 8 (-1)13 (+1)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Emma Marlee, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She dresses in collared shirts and wears a proper scarf over her head. Her hair, while still mostly white, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She uses divination through singing.

History: Born in the south to a Carter, Emma learned a great deal about her mother's area of expertise. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to work out more often; and her name or reputation has been wronged in the past by orcs, and she desires to right it

Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Enemies, Job. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Emma Marlee, Female Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosamund Everleigh, Female Human [Permalink]

Personal [hide]

Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and sports empty pouches on her belt. Her silver hair, when down, is lengthy. She is very pretty but has cold, dead eyes.

Personality: She is a Doctor first and foremost. She believes firmly that knowledge should be universal. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born in the south to a Doctor, Rosamund learned a great deal about her mother's area of expertise. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now owns her own business.

Motivation: Her religion dominates her actions.

Ideals: Philantrophist. Bonds: Rich, Attractive, Job, Religious. Occupation: Doctor

Voice: Sleepy voice

Attributes [hide]

Rosamund Everleigh, Female Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills History +5, Intimidation +5
Senses Passive Perception 9
Languages Common, Druidic, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Golden yellow topaz (1200 gp). Emerald (600 gp). Malachite (8 gp). Azurite (8 gp).


Social Check DCs

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