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NPC Generator

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Advanced [show]


Heward Dumph, Male Human [Permalink]

Personal [hide]

Description: This southern man wears just a black suit. His clothes are grease stained in places. His hair is silver, silky, and of moderate length. His eyes are likewise blue.

Personality: Heward wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: He is a bit of a kleptomaniac.

Ideals: Disciplined, Logical. Bonds: Poor, Immigrant, Attractive. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Heward Dumph, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp. Malachite (5 gp).


Social Check DCs


Guy Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His hair is golden and very short. He has blue eyes and a yellow hat with a grey feather.

Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Guy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Guy. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic, Fighting. Bonds: Attractive, Adventurer, Criminal record. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Guy Redfield, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp.


Social Check DCs


Millicent Weld, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She usually wears her brown robe and has her shortspear always slung over her shoulder. Her hair, while still mostly black, has prominent grey streaks. Her ears are large.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in the north. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She is greedy; and meet up once more with her childhood friend

Ideals: Professionalism. Flaws: Ugly, Terse. Bonds: Immigrant, Rich. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Millicent Weld, Female Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)17 (+3) 8 (-1)11 (+0)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common, Orc, Aquan, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Jasper (40 gp). Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Haley, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears tattered old clothes, marred by beers. Her white hair is cut short with large spiked bangs in the front. Her violet eyes peer out from beneath her wide-brimmed violet hat.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does not trust anyone and sleeps with one eye open.

History: She was born several months after her father was called into army service. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Anne and her spouse have recently divorced.

Motivation: She wants nothing more than to rejoin the army; and to be a shoemaker again

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Job, Military. Occupation: Armorer

Voice: Low rumbling, strings words together

Attributes [hide]

Anne Haley, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)8 (-1) 14 (+2)12 (+1)
Skills History +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Jet (100 gp). Hematite (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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