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NPC Generator

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Advanced [show]


Mary Atherton, Female Human [Permalink]

Personal [hide]

Description: She wears a white armored body suit, with a simple green line shooting up and back down. She carries with her a set of swords, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She has a long golden ponytail with little hanging trinkets. She has several tiny ruby earrings on each ear.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is a ruthless business woman, a trait she acquired from her father.

History: She is the product a well kept family trust fund and as such has never really known need. She moved out west to avoid the crime she committed. After months of barely getting by, Mary managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Money/treasure; and she feels that her past leaves her morally obligated to help

Ideals: Fighting, Entrepeneur. Bonds: Rich, Criminal record. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Mary Atherton, Female Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills Investigation +4, Stealth +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. Aquamarine (1000 gp).


Social Check DCs


Ermina Darby, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 4'11" and is a bit bulky. She is very muscular particularly in the legs. She wears very tight pants and wife beaters, though occasionally she sports a white coat. Her silver hair is heavily combed to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born the only child of a wealthy merchant. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Due to her spouse's obsession with being a Brewer they were divorced and she won custody of their daughter. She worked as a Sellsword, and she later adopted a second daughter.

Motivation: She is greedy; and her spouse's relatives view her with great suspicion

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Military, Family, Rich. Occupation: Sellsword

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ermina Darby, Female Human Paladin 5
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Alexandrite (1400 gp). Tourmaline (40 gp).


Social Check DCs


Dustin Wesley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing a long, tan, dusty cloak. He has no hair. His violet eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born at the edge of vast forest. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Dustin and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Disease, Antagonistic. Bonds: Criminal record, Nature, Adventurer. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

Dustin Wesley, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)13 (+1) 11 (+0)17 (+3)
Skills Stealth +1, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp.


Social Check DCs


Cory Marston, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. He has a long black beard with little hanging trinkets. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.

History: The child of a Crown-heir, who enjoyed hunting, Cory was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Joker. Bonds: Poor, Attractive, Adventurer, Nature. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Cory Marston, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs

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