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NPC Generator

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Advanced [show]


Beatrice Kent, Female Human [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is portly but not overly obese. She has a long brown ponytail with little hanging trinkets. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a habit of throwing herself into exceedingly dangerous situations.

History: Beatrice was born the youngest of three triplets. Through the years after Beatrice was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Beatrice's father didn't care for her much, and the feeling was mutual. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Her spouse's relatives view her with great suspicion; and her relatives are trying to arrange a marriage

Flaws: Antagonistic, Impulsive. Bonds: Family, Has a crush. Occupation: Ploughman

Voice: Scottish accent

Attributes [hide]

Beatrice Kent, Female Human Paladin 5
Medium (4'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Alton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is drawn into a tight pony tail with a skull scrunchie. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and meet up once more with his childhood friend

Flaws: Addict, Antagonistic. Bonds: Rich, Attractive, Adventurer. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Alton, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)9 (-1) 10 (+0)13 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30 pp.


Social Check DCs


John Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a white scarf. He is portly but not overly obese. His black hair is long and unkept. He has several tiny aquamarine earrings on each ear.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

John Ashley, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Ida Watson, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she likes to wear ponchos typically of a light green in addition to tight pants. Her hair is long and brown with streaks of golden, and is pulled back with small green clips. Her thin eyebrows rest above her beady violet eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She got into the Farmer business at a young age. When money was particularly tight she was walking through alleys when she overheard a Farmer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Being a Farmer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Job, Poor. Occupation: Farmer

Voice: Mumbles to self between sentences

Attributes [hide]

Ida Watson, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)10 (+0) 15 (+2)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs

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