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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alex Mori, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet.

Personality: Calm and collected, he is a well trained Locksmith. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Alex hails from a village terrorized by drow. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 5 years.

Motivation: Further expansion of business; and expand his business

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alex Mori, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)6 (-2) 12 (+1)13 (+1)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. Banded agate (6 gp).


Social Check DCs


Charles Barclay, Male Human [Permalink]

Personal [hide]

Description: This man wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case, and sports empty pouches on his belt. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Charles took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

Charles Barclay, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 15 (+2)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. He is bristling with hidden weapons, mostly longswords and daggers. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He never wears the same outfit twice, unless he absolutely has to.

History: Hubert was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Impeccable, Artistic. Bonds: Criminal record, Job, Immigrant. Occupation: Animal Trainer

Voice: Old thin voice

Attributes [hide]

Hubert Fidget, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)14 (+2) 7 (-2)12 (+1)
Skills Deception +4
Senses Passive Perception 8
Languages Common, Giant, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Brown-green garnet (50 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joan Altham, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She likes to wear ponchos typically of a light pastel in addition to tight pants. Her brown hair is wavy and long. She wears crescent spectacles with a black brim.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Further she is a bit of a stoner and is frequently out of it.

History: Joan hails from a village terrorized by dire rats. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered dire rats who tried to eat her hand. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and a deep hatred of dire rats

Ideals: Philantrophist, Justice. Flaws: Addict, Insomniac. Bonds: Enemies. Occupation: Dyer

Voice: Stutters

Attributes [hide]

Joan Altham, Female Human Paladin 5
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Arcana +4, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs

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