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NPC Generator

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Jane Hayhurst, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and likes to wear white tank tops with brown skirt. She wears a colorful flower in her blonde hair. She wears crescent spectacles with a black brim.

Personality: She exudes charisma. She is a tour de force of persuasion. She is able to make almost anything out of random pieces of junk.

History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She got away from her former life and has fallen to alcoholism.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Nature, Rich. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Jane Hayhurst, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Performance +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. Gold dragon comb with red garnet eye (900 gp). An abacus with copper, silver and gold markers (70 gp). 1 Masterwork Light wooden shield. 1 Darkwood Buckler. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Ida Whitby, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is dressed in earthy colors with a blue and tan handkerchief worn on her right side. Her white hair is wavy and long. Her amber unseeing eyes seem to look past you.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A few years later when the south was not economically sound they moved to her current location. During her travels, Ida and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ida discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Ida fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to meet her childhood hero

Ideals: Opinionated, Fighting. Flaws: Disease, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Gardener

Voice: Sensual and smooth

Attributes [hide]

Ida Whitby, Female Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills History +6, Medicine +5
Senses Passive Perception 12
Languages Common, Orc, Draconic, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Iolite (80 gp).


Social Check DCs


Conrad Hadlee, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and wears a lot of dark rich colors, with gold accents. He has a red handlebar mustache and slicked back red hair. His violet eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy and tries to find solutions quickly.

History: He was born in the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A rival would like him out of the picture; and he's attracted to the pc

Flaws: Shy, Lazy. Bonds: Attractive, Immigrant, Mentor. Occupation: Gardener

Voice: Hollow voice

Attributes [hide]

Conrad Hadlee, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Gerald Norton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his golden hair in a flapper bob. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a poor family in the city he treasured whatever gifts he got. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Layabout job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Optimist. Bonds: Attractive, Job, Poor, Military. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Gerald Norton, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 18 (+4)12 (+1) 10 (+0)14 (+2)
Skills Arcana +4, Medicine +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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