Trey Abram, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. With bright golden hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: Wants to work out more often; and regain custody of his daughter
Ideals: Opinionated, Persistence, Athletic. Bonds: Poor. Occupation: Engraver
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Jet (40 gp). Moonstone (20 gp).
Randal Preston, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He is portly but not overly obese. His golden hair has been sun bleached extensively. His violet eyes are slightly larger than normal.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is skeptical of what others tell him and is slow to trust.
History: Born in the north to a Sage, Randal learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Sage for hire.
Motivation: Expand his business; and marry his brother to traveling adventurers
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Chrysoberyl (80 gp). Star rose quartz (50 gp). Rhodochrosite (5 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item.
Dean Yardley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a yellow tunic with brown highlights, and long grey pants that bunch up around his shoes. His long silver hair is drawn into a two foot long braid. His green eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He takes great joy in being the best Fletcher in town.
History: Dean was born in the west. At a young age he loved to build and create. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Fletcher and occasionally as a mercenary.
Motivation: To reunite with his old friends.
Ideals: Persistence. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cory Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a cross on it. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Cory was born with his father's beautiful face. Cory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to get laid.
Ideals: Philantrophist. Bonds: Has a crush, Adventurer, Attractive, Nature. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Jasper (80 gp). 1 Full Plate.
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Their contribution stands as a beacon of hope for all adventurers!


