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NPC Generator

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Advanced [show]


Reynard Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green armored body suit, with a simple grey line shooting up and back down. His chestnut hair is lengthy. His green eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Gardener business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He has set out to sabotage the competition.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Shy. Bonds: Poor, Job. Occupation: Gardener

Voice: Cold and demanding tone

Attributes [hide]

Reynard Thorpe, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 17 (+3)11 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Matilda Kimberly, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many white ritualistic tattoos. She dresses well, typically a more casual-formal manner. Her golden hair is drawn into a tight pony tail with a cross scrunchie. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is obsessed with a lost civilization.

History: She served in the navy to pay for her family's outstanding loans. Matilda abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Slave. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Matilda Kimberly, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Arcana +4, Deception +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Mori, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears loose pants and a collared shirt complete with sweater beneath his coat. His tied-back hair is blonde. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Like his father and his sister before him, after school he went straight into learning to become a Carpenter. He became a Carpenter soon after.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Criminal record, Job. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Aldous Mori, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 10 (+0)17 (+3)
Skills History +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Barlow, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and tends to wear a black poncho over his likewise colored trousers and shirt. His wide-brimmed hat is riddled with cuts and holes. He has several tiny opal earrings on each ear.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Miner, who enjoyed hunting, Anselm was taken on many hunting expeditions. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Anselm's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Barlow, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)6 (-2) 12 (+1)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp. 2 Antitoxin. 1 Everburning torch. 2 Antitoxin. 4 Tanglefoot bags.


Social Check DCs

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