Lance Clare, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt with thin red vertical stripes and pastel pants. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a skull on it. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Mayor business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.
Motivation: He wants nothing more than to rejoin the army; and to protect his home
Ideals: Optimist. Bonds: Guardian, Job, Adventurer, Military. Occupation: Mayor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 4 (-3) | 10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Just what you see.
Nicholas Bing, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a grey cloak and cross-gartered black stockings. He wears his white hair down. His face is scarred and worn.
Personality: Calm and collected, he is a well trained Miner. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Nicholas was born in the north. At a young age he loved to build and create. Nicholas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur, Persistence. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 10 (+0) | 5 (-3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Freshwater pearl (9 gp). Jade (160 gp). Aquamarine (900 gp). Alexandrite (900 gp).
Herleva Shipley, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a tight fitting grey shirt and pants. She is an epitome of beauty. She wears a feathered hat to cover her moderate length golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Sold as a small child to a wizard, Herleva was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. She is untrained/undisciplined, which makes her dangerous.
Motivation: Human compassion; and she wants nothing more than to rejoin the army
Flaws: Insane, Shy. Bonds: Attractive, Military, Mentor. Occupation: Beggar
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Smoky quartz (70 gp). Golden yellow topaz (600 gp).
Percival Bradford, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is unkempt and raggedy. He wears an eyepatch.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a xeno-phobe, disliking non-Humans.
History: Percival lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Merchant and was forced into it by his family; and to reunite with his absent father
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Poor, Family. Occupation: Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Onyx (20 gp). 1 Chain shirt. 1 Chain shirt. 1 Chain shirt.
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