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NPC Generator

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Advanced [show]


Diggory Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in a small village he learned the ways of the warrior from his mother. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Professionalism, Fighting. Bonds: Poor, Attractive, Criminal record. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Diggory Tickle, Male Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)9 (-1) 7 (-2)11 (+0)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Blue star sapphire (1400 gp).


Social Check DCs


Odo Ogden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. He wears a broad hat to hide his balding. His eyes are likewise amber.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He plays an instrument quite well.

History: A powerful brothel owner made him what he is. Odo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Odo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Bonds: Attractive, Criminal record, Mentor. Occupation: Map Maker

Voice: Thin and wheezing

Attributes [hide]

Odo Ogden, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 11 (+0)15 (+2)
Skills Athletics +5, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp.


Social Check DCs


Matilda Mitchell, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears a simple white robe with black stripes complete with hood, marred by sweets. She has shaved her head bald. She has several tiny aquamarine earrings on each ear.

Personality: This woman loves writing and to teach people writing more than just about anything. Around other people she will do her best to conceal her emotions and appear jolly.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with vampirism at a very young age, Matilda has worked very hard to control her curse. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Ideals: Artistic. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Bookbinder

Voice: Smooth and feminine

Attributes [hide]

Matilda Mitchell, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)9 (-1) 15 (+2)8 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Deep blue spinel (200 gp). Obsidian (12 gp). Obsidian (12 gp). Obsidian (12 gp).


Social Check DCs


Anselm Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his nunchaku. He is muscular with a powerful set of arms. His hair is short and red. His gray eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.

History: He was born to a criminal king-pin and mafia family Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Flaws: Addict, Hedonist. Bonds: Criminal record, Adventurer. Occupation: Server

Voice: Uses sign language

Attributes [hide]

Anselm Livingstone, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs

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