Matilda Home, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Sporting a golden mohawk this woman's hair draws a lot of attention. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure.
Ideals: Fighting, Logical. Flaws: Insomniac, Antagonistic. Bonds: Rich, Mentor. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
Justin Nibley, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Miller. He is physically well-built. He wears his silver hair up in a very large beehive style do. His violet unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and wants to open a new tavern
Flaws: Disease, Antagonistic. Bonds: Job, Rich, Slave. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 30000 cp. Embroidered and bejeweled glove (1000 gp).
Kyle Eastoft, Male Human [Permalink]
Personal [hide]
Description: This western man is wearing a long, green cloak. His clothes are grease stained in places. His blonde hair and beard is wavy and long. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to reunite with his old friends
Ideals: Pacifist, Entrepeneur. Bonds: Poor, Immigrant, Criminal record, Adventurer. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Deep blue spinel (1100 gp). Jasper (60 gp). 1 Magnifying glass. 1 Good lock. 1 Superior lock. 1 Small steel mirror.
Richard Chester, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He has a large green mantle and cape that has been intricately interwoven into his brown robe. His whole body is exceptionally muscular. He has a blonde handlebar mustache and slicked back blonde hair. He wears crescent spectacles with a black brim.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Richard was born in the north. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He moves from town to town, unable to find a place to settle.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Rich, Criminal record. Occupation: Map Maker
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Sardonyx (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!


