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NPC Generator

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Advanced [show]


Elysande Huxley, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a violet tunic with brown highlights, and long yellow pants that bunch up around her shoes. Her hair is silver and curly. She is baby faced.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Elysande was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She moves from town to town, unable to find a place to settle.

Motivation: Someone believes her a fraud; and retire the richest woman in the south

Ideals: Joker, Entrepeneur. Flaws: Ugly, Emotional. Bonds: Poor, Immigrant. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Elysande Huxley, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Performance +5, Stealth +3
Senses Passive Perception 9
Languages Common, Auran, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Blyth, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and prefers to wear blue clothing when he does not wear armor. His right hand appears badly burned and disfigured. His hair is red and curly. His amber eyes lackadaisically let the world flow into them.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north. There was a wharf not far from home where he often wandered off to fish. He left for the north, certain he would find work there.

Motivation: He wants revenge against gnolls; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Secretive. Bonds: Immigrant, Nature, Enemies. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

Roger Blyth, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)8 (-1) 11 (+0)12 (+1)
Skills Insight +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20000 cp. Amethyst (70 gp). Violet garnet (900 gp).


Social Check DCs


Godfrey Marleigh, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Shoemaker does. His blonde hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Shoemaker like his mother before him.

Motivation: Sabotage a competitor.

Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer, Poor. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Godfrey Marleigh, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)9 (-1) 13 (+1)11 (+0)
Skills Performance +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Deep green spinel (110 gp). Bloodstone (60 gp). 1 Minor magic item.


Social Check DCs


Hugh Hadlee, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue tunic with brown highlights, and long pastel pants that bunch up around his shoes, and sports empty pouches on his belt. He has dyed his greying red hair a little too much giving a sharp red color. His amber eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.

History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He inherited the family business which he has now maintained for 5 years.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Selfish. Bonds: Poor, Job, Guardian. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Hugh Hadlee, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Nature +3, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp.


Social Check DCs

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