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NPC Generator

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Advanced [show]


Sybil Anderton, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears suspenders and grey workpants. Her shirt is black, and she wears a heavy grey leather apron most of the time. She wears her chestnut hair up. Her fierce gray eyes like to dwell on things.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She uses divination through singing.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sybil took refuge in the ruined castle and found the beat up longbow and armor she uses now. She has drifted from career to career and currently works as a Assassin.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable, Gifted. Bonds: Poor, Military, Nature. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Sybil Anderton, Female Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Sarah Shelly, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and dresses like a well dressed Gardener does. Her hair is black and curly. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Sarah grew up listening to her mother's many stories. She was taken from her home at a very young age. She struck the Gardener job and began her own company from there.

Motivation: Her relatives are trying to arrange a marriage; and wants to open a new tavern

Ideals: Athletic. Bonds: Job, Family, Adventurer, Slave. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Sarah Shelly, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)10 (+0) 8 (-1)14 (+2)
Skills Stealth +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Cory Southey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by teas. He is bald on top and has large black tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to make almost anything out of random pieces of junk.

History: Cory was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted, Persistence. Flaws: Ugly, Greedy. Bonds: Adventurer. Occupation: Sage

Voice: Mousy voice

Attributes [hide]

Cory Southey, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Peridot (80 gp).


Social Check DCs


Gilbert Elton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He is dressed in a clean green cloak covering his clean studded leather, and his gloved hand is found clutching a shield. His brown hair is unkempt and raggedy. He has a dull look in his green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he feels threatened by others

Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Guardian. Occupation: Soapmaker

Voice: Jittery and nervous

Attributes [hide]

Gilbert Elton, Male Human Paladin 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)9 (-1) 10 (+0)16 (+3)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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