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NPC Generator

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Advanced [show]


Agnes Astley, Female Human [Permalink]

Personal [hide]

Description: This western woman wears a robe, a symbol of magic around her neck, and a sword on her belt. Her clothes are grease stained in places. She wears her white hair up in a very large beehive style do. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She is a hateful person. She taunts others and blames them for her problems. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the south was not economically sound they moved to her current location. She left for the west, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Agnes Astley, Female Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)10 (+0) 9 (-1)10 (+0)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Silver comb with moonstones (500 gp). Carved bone or ivory statuette (100 gp).


Social Check DCs


Hadwisa Birkenhead, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with feathered hat. Her skin is fair and her fingers are delicate and long. Her long auburn hair reaches down to her waist. She has gleaming, smiling amber eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Apothecary. She has set out to sabotage the competition.

Motivation: She has a crush on the local Barkeep; and expand her business

Ideals: Logical. Flaws: Selfish. Bonds: Military, Job, Has a crush. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

Hadwisa Birkenhead, Female Human Paladin 5
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 15 (+2)13 (+1) 8 (-1)7 (-2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy brown pantaloons and a white scarf. His red hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Anselm's father didn't care for him much, and the feeling was mutual. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: To clean up the streets; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Disease. Bonds: Adventurer, Military, Guardian. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Anselm Mitchell, Male Human Paladin 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)17 (+3) 6 (-2)15 (+2)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Infernal, Gnoll, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Hubert Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. He has a very tight haircut. His amber eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Attractive, Rich, Religious, Mentor. Occupation: Courier

Voice: Low range voice

Attributes [hide]

Hubert Wilberforce, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 9 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 6 (-2)18 (+4) 9 (-1)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome, Elven, Goblin, Halfling
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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