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NPC Generator

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Lvl.
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Seed

Advanced [show]


Aline Clifton, Female Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she tends to wear a violet poncho over her likewise colored trousers and shirt. Her chestnut hair is greasy and uncared for. Her blue eyes are slightly larger than normal.

Personality: She is irascible and easily irritated. She is a great chef.

History: She was born to a criminal king-pin and mafia family She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. After months of barely getting by, Aline managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Farmer

Voice: Nasally tone

Attributes [hide]

Aline Clifton, Female Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Quinton, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her hair is cut close to her head. She wears large thick round spectacles.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Animals are drawn to her, and she is able to talk to them.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has gone from town to town working and never settling down anywhere, but has fallen for a local Architect. She hasn't told them the truth, but wants to settle down with them.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Fighting. Flaws: Terse. Bonds: Criminal record, Has a crush. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Alice Quinton, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)7 (-2) 9 (-1)9 (-1)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Colton, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her brown hair, when down, is lengthy. Her hazel eyes are passionate and lively.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Margery was born the youngest of three triplets. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has dedicated herself to building a better village for her children.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Margery Colton, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Arcana +5, Performance +3
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. Jasper (50 gp). Malachite (4 gp).


Social Check DCs


Oriel Marleigh, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'8" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her left leg appears badly burned and disfigured. Her black hair is heavily combed to the left. Her otherwise smooth face is marked with small tiny scars.

Personality: She has a massive crush on the younger sibling of the Sailor who has hired her part-time. She has a small toy that she constantly fidgets with.

History: Oriel was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Sailor for the past few years.

Motivation: She's in love.

Flaws: Addict. Bonds: Has a crush, Job. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Oriel Marleigh, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)10 (+0) 13 (+1)10 (+0)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs

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