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NPC Generator

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Advanced [show]


Agnes Hallewell, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'10" and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her right leg appears badly burned and disfigured. With wild auburn hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of western immigrants she idolized her father. Agnes abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Optimist, Athletic. Bonds: Rich, Immigrant, Adventurer. Occupation: Roofer

Voice: Smoker's lung

Attributes [hide]

Agnes Hallewell, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)5 (-3) 10 (+0)10 (+0)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Deep blue spinel (1300 gp). Black star sapphire (700 gp).


Social Check DCs


Trym Barclay, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and white. His fierce violet eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He plays an instrument quite well.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Religious. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Trym Barclay, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Abyssal, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Acton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is long and unkept. His green eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Ernest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the west his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Priest and was forced into it by his family; and an old rival family wants him found

Ideals: Athletic. Flaws: Ugly, Cynical. Bonds: Poor, Family. Occupation: Priest

Voice: Smooth and feminine

Attributes [hide]

Ernest Acton, Male Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Black opal (800 gp). Blue star sapphire (800 gp). Sardonyx (20 gp). Red garnet (130 gp).


Social Check DCs


Eleanor Copeland, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'4" and wears professional attire. She has slicked back silver hair. Her face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She cannot resist a sob story and will often dote over anyone who has one.

History: Eleanor was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to pay off her debts

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Barrister

Voice: Pronounces difficult words wrong

Attributes [hide]

Eleanor Copeland, Female Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)5 (-3) 12 (+1)15 (+2)
Skills Acrobatics +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Chrysoprase (20 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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