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NPC Generator

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Advanced [show]


Isabella Garfield, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is dressed in earthy colors with a violet and brown handkerchief worn on her right side. She has a long brown ponytail with little hanging trinkets. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Like her mother and her sister before her, after school she went straight into learning to become a Performer. She has drifted from career to career and currently works as a Performer.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Family, Rich, Job. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Isabella Garfield, Female Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10000 cp. Aquamarine (200 gp). Golden pearl (160 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Jane Thackeray, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears tight fighting clothing, which leaves very little to the imagination. She is tall, broad shouldered and powerfully built. Her Stetson hat is riddled with cuts and holes. Her eyes, though not visible through her cowl, are amber.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is an amazing painter.

History: She was born in the north. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a barber again

Ideals: Fighting, Gifted. Flaws: Ugly, Emotional. Bonds: Immigrant. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Jane Thackeray, Female Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 14 (+2)15 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp.


Social Check DCs


Mary Churchill, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She has a large white mantle and cape that has been intricately interwoven into her brown robe. With wild silver hair. Her half smiles and amber eyes are beguiling and draw you in.

Personality: Mary is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She is a Hag in disguise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is her passion; and meet up once more with her childhood friend

Ideals: Extrovert, Optimist. Bonds: Attractive, In love, Adventurer. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Mary Churchill, Female Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)8 (-1) 13 (+1)12 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Matilda Marlee, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her quarterstaff with her veritable burlap sack of a shirt. She is portly but not overly obese. She keeps her chestnut hair in a pixie cut. She has blue eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She believes the world needs to unite to get rid of illithids once and for all.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. In her 15th year, her parents were killed by a illithids raid, leaving Matilda alone in the world. After a stint in an orphanage, she was adopted. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Her religion dominates her actions; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Impeccable, Artistic. Bonds: Enemies, Adventurer, Religious. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Matilda Marlee, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)9 (-1) 9 (-1)15 (+2)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Blue sapphire (500 gp). Freshwater pearl (12 gp).


Social Check DCs

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