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NPC Generator

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Advanced [show]


Ahlyssa Mitchell, Female Human [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She carries with her a set of axes, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She has a long white ponytail with little hanging trinkets. She wears crescent spectacles with a black brim.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: When she was but 6 years old her parents immigrated from the east. She helped her father out around the business and became quite the natural. She's also a talented Roofer, but doesn't like to broadcast it.

Motivation: Balancing her hectic life and new Layabout responsibilities is difficult; and she is unsatisfied with her job

Ideals: Fighting, Optimist. Bonds: Attractive, Job, Immigrant. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Ahlyssa Mitchell, Female Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)11 (+0) 7 (-2)13 (+1)
Skills Arcana +3, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. Black velvet mask with numerous citrines (180 gp). Old masterpiece painting (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Colby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is heavily combed to the left. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He believes the world needs to unite to get rid of orcs once and for all.

History: He got into the Barkeep business at a young age. He was taken as a slave by a traveling circus and forced to perform He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is not mentally stable, and does not behave rationally; and several ex partners dislike his way of doing things and want revenge

Flaws: Insane. Bonds: Job, Enemies, Slave, Criminal record. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Gerald Colby, Male Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)14 (+2) 14 (+2)18 (+4)
Skills Perception +5, Persuasion +7
Senses Passive Perception 17
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Watson, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a blue suit, white shirt, and black tie. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Richard took refuge in the ruined castle and found the beat up bow and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Shy, Antagonistic. Bonds: Immigrant, Adventurer, Nature. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Richard Watson, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 7 (-2)13 (+1)
Skills Arcana +4, Deception +4
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp.


Social Check DCs


Alice Bradly, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a long, red cloak. Her chestnut hair is styled in orderly dreadlocks. She wears large thick round spectacles.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Alice is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born into a rich family. She was an athlete and attended two major summer competitions. She never won. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Athletic. Flaws: Depressed. Bonds: Family, Rich, Adventurer. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Alice Bradly, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)11 (+0) 9 (-1)9 (-1)
Skills Performance +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs

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