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NPC Generator

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Advanced [show]


Millicent Blyth, Female Human [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with grey colored cloaks and clothing, and she perpetually has her shortbow ready. Her hair is short and blonde. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She snorts whenever she laughs or is feeling confident. As long as the job gets done she does not care how it got done.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Through the years after Millicent was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Millicent's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Millicent and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Millicent Blyth, Female Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Medicine +3, Stealth +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Katherine Beckwith, Female Human [Permalink]

Personal [hide]

Description: She wears a white costume with the symbols of the sun god on her torso, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. Her golden hair is lengthy. Her amber unseeing eyes seem to look past you.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Katherine hails from a village terrorized by goblins. Her mother had invested heavily in several trade routes and wanted her to inherit them. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A deep hatred of goblins; and she's attracted to the pc

Flaws: Disease. Bonds: Nature, Has a crush, Enemies, Rich. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Katherine Beckwith, Female Human Paladin 5
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He has wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against illithids

Flaws: Insane, Antagonistic. Bonds: Enemies, Rich. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ralf Clapham, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Vance, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear black pants and tee shirts. His golden hair is knotted and matted. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the north. William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Bonds: Immigrant, Attractive, Criminal record, Poor. Occupation: Carter

Voice: Booming voice

Attributes [hide]

William Vance, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)13 (+1) 10 (+0)17 (+3)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Azurite (14 gp). Moonstone (30 gp). Coral (50 gp). 1 Crowbar.


Social Check DCs

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