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NPC Generator

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Advanced [show]


Susannah Emsworth, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her white hair has been sun bleached extensively. She has blue eyes and a tan hat with a brown feather.

Personality: Susannah wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... Flattery will make her almost putty in your hands.

History: She got into the Beggar business at a young age. She was an apprentice working in her father's forge. She has recently gotten a pet goose that steals things from people.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern

Ideals: Fighting, Disciplined. Flaws: Selfish, Greedy. Bonds: Job, Criminal record. Occupation: Beggar

Voice: Booming voice

Attributes [hide]

Susannah Emsworth, Female Human Paladin 5
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Egelina Branson, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has moderate length golden hair. Her hazel eyes dart from person to person.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Egelina is combative with any and all who dare try her patience in the slightest.

History: Egelina was born with her mother's beautiful face. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is terrified, and will act out of fear; and several ex partners dislike her way of doing things and want revenge

Ideals: Joker, Justice, Persistence. Bonds: Poor, Attractive. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Egelina Branson, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Deception +5, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs


Aldous Shirley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His hair is blonde and curly. He has several tiny topaz earrings on each ear.

Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. Aldous was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aldous decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to travel the world and help people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Impeccable, Philantrophist. Flaws: Mundane. Bonds: Rich, Criminal record. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

Aldous Shirley, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Insight +6, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp.


Social Check DCs


Griselda Barton, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses like a well dressed Healer does. She has moderate length black hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Sold as a small child to a brothel owner, Griselda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Griselda took refuge in the old dungeon and found the beat up whip and armor she uses now. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job.

Flaws: Antagonistic. Bonds: Job, Attractive, Mentor, Nature. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Griselda Barton, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 8 (-1)9 (-1) 12 (+1)12 (+1)
Skills Insight +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs

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