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NPC Generator

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Chad Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is long and red with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His eyes, though not visible through his cowl, are blue.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He plays an instrument quite well.

History: Chad lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Chad was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and doesn't want to be a carter and was forced into it by his family

Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Family, Military. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Chad Nibley, Male Human Paladin 5
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)14 (+2) 15 (+2)9 (-1)
Skills Persuasion +2, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Ermina Camden, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she has a large green mantle and cape that has been intricately interwoven into her brown robe. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. This amber eyed northerner is not easily forgotten.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a great chef.

History: She comes from a rich northern family. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She now travels the world, in search of power and loot.

Motivation: To prove her worth to the world; and she has money and likes to spend it

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Rich, Adventurer. Occupation: Hunter

Voice: German accent

Attributes [hide]

Ermina Camden, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)8 (-1) 19 (+4)15 (+2)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 1 Minor magic item.


Social Check DCs


Herleva Gracey, Female Human [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. Her chestnut hair is thinning but still full. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is overprotective of those who hire her services. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Herleva took refuge in the old dungeon and found the beat up shortbow and armor she uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Herleva fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets; and to end her boredom

Ideals: Fighting. Bonds: Attractive, Guardian, Nature, Military. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Herleva Gracey, Female Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)12 (+1) 7 (-2)9 (-1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp. Amber (70 gp).


Social Check DCs


Gerard Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Tanner does. He wears a feathered hat to cover his moderate length chestnut hair. His eyes are violet and catlike.

Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Logical, Fighting. Flaws: Depressed. Bonds: Job, Nature. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Gerard Kimberly, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 15 (+2)13 (+1) 15 (+2)16 (+3)
Skills History +4, Insight +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee -1 / 2d4-4, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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