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NPC Generator

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Advanced [show]


Trym Wedgwood, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a white coat over a grey low-cut shirt, and a deerstalker hat upon his head. He keeps his long blonde hair kept up in a rat tail. He has blue eyes and a white hat with a grey feather.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He does not trust anyone and sleeps with one eye open.

History: He was born in the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Entrepeneur. Flaws: Depressed, Insomniac. Bonds: Adventurer, Immigrant. Occupation: Farmer

Voice: Speaks with a cold

Attributes [hide]

Trym Wedgwood, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)9 (-1) 11 (+0)15 (+2)
Skills Acrobatics +6, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp.


Social Check DCs


Adelaide Staurheim, Female Human [Permalink]

Personal [hide]

Description: This woman is wearing colorful clothing, dressed as a Architect, and sports empty pouches on her belt. Her golden hair is wavy and long. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She pushes her goals aggressively. She is also a coward if confronted.

History: Born to a pair of adventurers, Adelaide grew up listening to her father's many stories. Adelaide was born on a far northern mountains where she grew up under the tutelage of her father, an expert Architect. She moves from town to town, unable to find a place to settle.

Motivation: She's looking for her big break; and several ex partners dislike her way of doing things and want revenge

Flaws: Ugly, Fearful. Bonds: Enemies, Adventurer, Immigrant. Occupation: Architect

Voice: Stutters

Attributes [hide]

Adelaide Staurheim, Female Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Black velvet mask with numerous citrines (110 gp).


Social Check DCs


Rosamund Winthrop, Female Human [Permalink]

Personal [hide]

Description: She wears a white costume with the symbols of luck on her torso. She has a slight overbite and is overall scrawny. She has shaved her head bald. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She cannot resist a sob story and will often dote over anyone who has one.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She moves from town to town, unable to find a place to settle.

Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Religious. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Rosamund Winthrop, Female Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Nature +5, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Herleva Bentham, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing a long, brown, dusty cloak. Her red hair is cut short with large spiked bangs in the front. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: From birth she was tutored by a cruel and relentless mentor. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She got away from her former life and has fallen to alcoholism.

Motivation: Marry her brother to traveling adventurers; and she doesn't get along with people that don't share her tastes

Ideals: Athletic. Flaws: Addict, Secretive, Hedonist. Bonds: Mentor. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Herleva Bentham, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)15 (+2) 15 (+2)13 (+1)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Brown-green garnet (50 gp). Deep green spinel (50 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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