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NPC Generator

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Advanced [show]


Hugolina Melancon, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with wide-brimmed hat, and she perpetually has her greataxe ready. She keeps her long white hair kept up in a rat tail. Her gray eyes have a joyful gleam in them most of the time.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She does not trust anyone and sleeps with one eye open.

History: She was born the only child of a wealthy merchant. Her homeland was ravaged by war and she spent much of her life rebuilding it. Since then, she has sought to make the best of life.

Motivation: Retire the richest woman in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Entrepeneur. Flaws: Insomniac, PTSD. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Hugolina Melancon, Female Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Athletics +6, Insight +4
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Banded agate (8 gp).


Social Check DCs


Tim Crawford, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy golden beard and wild golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy and tries to find solutions quickly.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants his loneliness to end.

Ideals: Joker. Flaws: Lazy. Bonds: Attractive, Poor. Occupation: Sellsword

Voice: Mousy voice

Attributes [hide]

Tim Crawford, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 18 (+4)12 (+1)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Giant, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 800 gp. Gold and topaz bottle stopper cork (900 gp).


Social Check DCs


Trym Tattersall, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. He keeps his long red hair kept up in a rat tail. His amber eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult.

Ideals: Joker. Flaws: Shy. Bonds: Nature, Job. Occupation: Knight

Voice: High pitched, excited

Attributes [hide]

Trym Tattersall, Male Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Azurite (12 gp).


Social Check DCs


Rosamund Thorpe, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is generally shirtless and showing off her tattooed chest. She has wavy red hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Cocky and sure of herself, she believes she is the best Architect born in the past three hundred years. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the south her family was never financially stable. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Rosamund grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rosamund. In the meantime she has taken over work as a Architect and occasionally as a mercenary.

Motivation: She has decided she is irredeemable.

Ideals: Athletic. Flaws: Insomniac. Bonds: Job, Adventurer, Poor, Criminal record. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Rosamund Thorpe, Female Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)17 (+3) 13 (+1)9 (-1)
Skills Athletics +4, Nature +6
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10000 cp. Chalcedony (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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