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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Avelina Reed, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears dull violet sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. She keeps her golden hair in a flapper bob. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Adventurer arts, while her father instructed her in etiquette, music and courtly manner. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Regain custody of her son; and she has passion for adventuring and risk

Ideals: Impeccable. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Avelina Reed, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 12 (+1)17 (+3)
Skills Insight +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Everard Darby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large black mantle and cape that has been intricately interwoven into his blue robe. His auburn hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. He also is a firm believer in the manly ideal.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Seeks redemption; and to clean up the streets

Ideals: Fighting. Flaws: Impulsive, Mundane. Bonds: Criminal record, Guardian. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Everard Darby, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 17 (+3)17 (+3) 13 (+1)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Gnome
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp. Deep green spinel (150 gp). Azurite (12 gp).


Social Check DCs


Kyle Denholm, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered ceremonial dagger and tarnished nunchaku as well. His chestnut hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.

History: Kyle was born in the west. At a young age he loved to build and create. He worked as a nervous Gardener and found it very stressful. He struck the Gardener job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting, Pacifist, Persistence. Bonds: Attractive, Job. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Kyle Denholm, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Athletics +6, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Star rose quartz (30 gp). Star ruby (1500 gp). Aquamarine (1100 gp).


Social Check DCs


Kody Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered club and tarnished quarterstaff as well. His hair is red and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Energy wise he seems alert and responsive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 15 years.

Motivation: Further expansion of business.

Ideals: Fighting, Professionalism. Bonds: Attractive, Job, Slave. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Kody Cooper, Male Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs

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