Avelina Braxton, Female Human [Permalink]
Personal [hide]
Description: She wears just a red suit. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She sports golden long hair. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: Avelina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her homeland was ravaged by war and she spent much of her life rebuilding it. She moves from town to town, unable to find a place to settle.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Extrovert. Flaws: PTSD. Bonds: Attractive, Immigrant, Religious. Occupation: Architect
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. Hematite (14 gp). Pink pearl (70 gp). Pink pearl (70 gp).
Sarah Lester, Female Human [Permalink]
Personal [hide]
Description: She wears a simple grey robe with brown stripes complete with hood. Her blonde hair, when down, is lengthy. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She does not believe in violence as a means to an end. She is a dedicated Barkeep but believes her peers are too gung-ho.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Joker, Pacifist, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Infernal, Aquan, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 20000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver chalice with lapis lazuli gems (70 gp). Gold dragon comb with red garnet eye (1300 gp).
Lance Shelly, Male Human [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his black robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He has done his best to style his blonde hair to look like a famous performer. His fierce hazel eyes like to dwell on things.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.
History: He comes from a rich northern family. Through the years after Lance was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Lance's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Ideals: Disciplined, Pacifist. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Carter
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 9 (-1) | 5 (-3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item.
Rohesia Myerscough, Female Human [Permalink]
Personal [hide]
Description: She is wearing a long, tan, dusty cloak. She has a slight overbite and is overall scrawny. She keeps her long golden hair kept up in a rat tail. She wears large thick round spectacles.
Personality: This woman loves writing and to teach people writing more than just about anything. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She was born the only child of a wealthy merchant. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Shepherd, but doesn't like to broadcast it.
Motivation: She is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Artistic, Entrepeneur. Flaws: Insane. Bonds: Job. Occupation: Masseuse
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Just what you see.
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