Ermina Hartford, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female wears many layers of old clothing at all times. She is tall, broad shouldered and powerfully built. Her chestnut hair is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is business-like. She takes instructions and follows them to the letter. She pushes her goals aggressively. She is also a coward if confronted.
History: When she was but 6 years old her parents immigrated from the south. Her childhood dream was to be a Ploughman, but she was a colossal failure. She now owns her own business.
Motivation: She is unsatisfied with her job.
Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Job. Occupation: Junk Dealer
Voice: Slow speaker
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp. Aquamarine (1600 gp).
Godfrey Snape, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a blue shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, marred by chocolates. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are amber.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is an amazing painter.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He helped his mother out around the business and became quite the natural. He has achieved small success as a Assassin.
Motivation: He wants revenge against giants.
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Religious, Job. Occupation: Assassin
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp.
Maynild Blyth, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a simple violet robe with black stripes complete with hood. Her moppish red hair is in a traditional bowl cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born the only child of a wealthy merchant. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She became a Shoemaker soon after.
Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Job, Nature. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp. Deep blue spinel (1500 gp). Blue star sapphire (1300 gp). Malachite (14 gp). Alexandrite (1500 gp).
Gerald Sydney, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is well dressed, constantly wearing a yellow suit, black shirt, and green tie. He has a small bristly mustache and wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined, Fighting. Bonds: Attractive, Slave, Rich. Occupation: Brewer
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Jeweled anklet (1000 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.
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