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NPC Generator

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Norman Sutton, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail, he is not a threatening figure. He sports a flattop hair cut. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Norman hails from a village terrorized by illithids. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker, Extrovert. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Norman Sutton, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 9 (-1)9 (-1)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Gomory Clayton, Male Human [Permalink]

Personal [hide]

Description: A 6'2" western man, he likes to wear ponchos typically of a light black in addition to tight pants. He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a criminal king-pin and mafia family Gomory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gomory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Depressed, Antagonistic. Bonds: Attractive, Criminal record, Adventurer, Job. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

Gomory Clayton, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Medicine +4, Nature +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Peter Astley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is physically well-built. His hair is cut close to his head. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born blind and as such lacked many opportunities for work. In his youth he was a Knight, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Ugly, Shy, Disease, PTSD. Bonds: Criminal record. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Peter Astley, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)14 (+2) 9 (-1)17 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 9
Languages Common, Abyssal, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Hubert Tindall, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy white hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Cartwright in town.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Map Maker, but he got bored and became a Cartwright. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Map Maker again.

Ideals: Athletic, Philantrophist. Bonds: Poor, Attractive, Job. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Hubert Tindall, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)6 (-2) 13 (+1)11 (+0)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs

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