Henry Graham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His long white hair reaches down to his waist. His eyes are green and beady.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Paladin school at a young age so that he could practice his arcane talents. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: An old rival family wants him found; and expand his business
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Butcher
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 17
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Adam Kitchur, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting brown shirt and pants. He keeps his black hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of northern immigrants he idolized his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He left for the north, certain he would find work there.
Motivation: To prove his worth to the world; and to unite with his brother
Ideals: Athletic. Flaws: Impulsive, Fearful. Bonds: Immigrant, Family. Occupation: Bather
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Helen Shelby, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is always cut to a buzz. She wears a mask on her face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Helen took refuge in the large cave and found the beat up longsword and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is greedy.
Ideals: Optimist. Flaws: Shy. Bonds: Rich, Slave, Nature. Occupation: Dilettante
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
John Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears a tan deerstalker hat and tan clothes. He is portly but not overly obese. His golden hair is kept up in a ponytail inside a deerstalker hat. His half smiles and green eyes are beguiling and draw you in.
Personality: Eccentric and domineering, John will drive conversation. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Many drow want him driven away; and he wants revenge against drow
Ideals: Extrovert, Optimist. Bonds: Attractive, In love, Religious, Enemies. Occupation: Brewer
Voice: Italian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!


